#ifndef GLFRAME_H
#define GLFRAME_H

#include "glCanvas.h"

class glFrame: public wxFrame
{
public:
    glFrame(wxString nomfichier,int affectL,eLutColorSpace syst,
            int typeI,std::vector<LutBound*> vect,const wxString& title,
            const wxPoint& pos, const wxSize& size);
    glCanvas *m_canvas;
    std::vector<LutBound*> intervalle_lut_frame;
    int typeinterp_frame;
    eLutColorSpace systemeCouleur_frame;
    int affectationLut_frame;
    wxString loadasciifilename_frame;
};
#endif // GLFRAME_H
